News
OpenGFX 0.4.4
This release fixes a number of bugs with sprites and the fonts received additional and updated glyphs for better support of some languages.
See the changelog for a full list: http://dev.openttdcoop.org/projects/opengfx/repository/revisions/8daf216e4243/raw/docs/changelog.txt
Maintainers may note some changes to the build targets:
- maintainer-clean WILL delete from the tar bundle the file to check the md5 sums against. Do not use that
- distclean will restore the source bundle to its prestine state
- clean-gfx will remove the pngs from the source bundle which can be re-generated from the source xcf files
Thus if you want to build the package completely from source, grab the tar bundle (or a repository checkout) and run clean-gfx to ensure that the png files are cleaned and thus re-generated from source.
OpenGFX 0.4.1 released
OpenGFX 0.4.1 brings a lot of new font glyphs, snow aware rivers and canals and fixes a number of graphical glitches.
Note to maintainers:
Starting with this 0.4 series of OpenGFX, it is no longer based on grfcodec and nforenum, but it is written in NML (version 0.2.1 or newer from the 0.2.x branch is needed). If you want to run a maintainer-clean, you'll need to make use of GIMP subsequently. GIMP has some issues in running nicely in parallel (it might trigger bus errors), thus you may want to trim down the parallelization during building to something like -j3 or maybe even completely off with -j1.
OpenGFX 0.3.7 released
OpenGFX 0.3.7 is a maintenance release which supplies the new sprites introduced in recent OpenTTD nightlies (r22973 and r22984) for climate-aware buoys and the group profit and autoreplace icons. This update is recommended for all, especially those who play with nightly versions :-)
OpenGFX 0.3.6 released
With OpenGFX 0.3.6 rivers got a differently looking water and improved riverbanks and rivermouths to look quite distinct from canals. Other changes include enhanced building stages for the food processing plant and fixes to some trees where some pixels on one side were truncated.
OpenGFX 0.3.5 released
Among a rework of many aircraft, based on aircraft drawn by Pikka, reworked by DanMacK, and reworked rail rolling stock by DanMacK, this release features a new food processing plant and slightly modified saw mill and also fixes the invisible food wagon for maglev.
For a full changelog see http://bundles.openttdcoop.org/opengfx/releases/LATEST/changelog.txt
OpenGFX 0.3.4 released
OpenGFX 0.3.4 brings a lot of new sprites. Most important it brings new short tiles which fade better into the ground, have a better smoothness around certain corners but still preserve the breakers. Also it features completely new trees for the arctic and temperate climates and improved sprites for the factory, steel mill and farms, especially in their transparent view and building stages. And of course there's a range of bug fixes
OpenGFX 0.3.3. released
OpenGFX 0.3.3. has been released. Among a number of bug fixes, we started to rework trains and planes again. The new planes are based on Pikka's av8 and are reworked by DanMacK. Arctic trains also saw a refurbishment thanks to DanMacK and now are more distinct for its climate.
OpenGFX 0.3.2. released
OpenGFX 0.3.2 has been released and among a number of bugs fixed it provides more toylandish road vehicles, aircraft and ships. Get the new release from bananas or the DevZone A full changelog is also available
OpenGFX 0.3.1 released
This OpenGFX release aims mostly for package maintainers, fixing some serious issues with installation encountered in 0.3.0 and offering improved configuration for the installation:
Notably you can now define- INSTALL_DIR: directory the grf and obg files go to
- DOCDIR: directory the readme, changelog and license go to; but you can opt out of each by defining
- DO_NOT_INSTALL_DOCS=1
- DO_NOT_INSTALL_LICENSE=1
- DO_NOT_INSTALL_CHANGELOG=1
All others can enjoy the fix which swapped the sprites for the load icon in the main menu :-)
Find the detailed changelog as well as the release here.
OpenGFX 0.3.0 released
- New Airport preview sprites (no longer missing sprites!)
- New sprites for the vehicle income, unread messages and exclusive transport rights (no longer missing sprites!)
- New signals
- Numerous unique new toyland sprites
- Improvement and fixes for a number of houses
- Some icons in the menu bar got replaced by easier discernible icons
Enjoy and come back to us, if you have problems, criticism, suggestions or contributions. Thanks to all who did work a lot on improving this set in the last months :-) OpenGFX is found as usual via ingame content bananas or at the DevZone
Important information for package maintainers:
- first run make and then make check to test for the integrity of the grfs. make install or make docs will overwrite the shipped md5sum file
- if you don't use unis2dos, set it explicitly to "true" via command line flag or set an empty UNIX2DOS_FLAG. It may otherwise fail
- You can specify now separately INSTALL_DIR and DOCDIR for the grf and the documentation (=readme, license, changelog). If no DOCDIR is supplied, the documentation is also installed into the same dir as the grf.
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