News
OpenGFX: OpenGFX 0.4.1 released
OpenGFX 0.4.1 brings a lot of new font glyphs, snow aware rivers and canals and fixes a number of graphical glitches.
Note to maintainers:
Starting with this 0.4 series of OpenGFX, it is no longer based on grfcodec and nforenum, but it is written in NML (version 0.2.1 or newer from the 0.2.x branch is needed). If you want to run a maintainer-clean, you'll need to make use of GIMP subsequently. GIMP has some issues in running nicely in parallel (it might trigger bus errors), thus you may want to trim down the parallelization during building to something like -j3 or maybe even completely off with -j1.
NewGRF Meta Language: NML 0.2.1 released
A bug-fix release from the 0.2 branch. No major new features, just a few new constants to make porting projects to NML 0.3 easier and some bug-fixes.
- Add: CB_RESULT_NO_MORE_ARTICULATED_PARTS, CB_RESULT_REVERSED_VEHICLE and CB_RESULT_NO_TEXT as constants to make porting projects to NML 0.3 easier.
- Fix: Internal error when the ID in a replace-block was not a compile-time constant
- Fix: Crash when referencing a SpriteSetCollection in a graphics-block that was inside an if-block
- Fix: Text files in docs/ were not included in source package
- Doc: Add GPL v2 header to all .py files
NewGRF Meta Language: NML 0.2.0 released
1.5 years after starting with NML we can finaly released version 0.2.0. The list of features, changes and fixes since 0.1 is too long to list. If all the features you want are supported by NML 0.2, we urge you to keep using it. NML 0.3 might have a few syntax-breaking changes, although we'll try to prevent that.
The 0.2 branch will be updated for a while with fixes, and this will be the last version to support OpenTTD 1.1.x. Starting with 0.3, NML will put it's focus on OpenTTD 1.2+.
OpenGFX: OpenGFX 0.3.7 released
OpenGFX 0.3.7 is a maintenance release which supplies the new sprites introduced in recent OpenTTD nightlies (r22973 and r22984) for climate-aware buoys and the group profit and autoreplace icons. This update is recommended for all, especially those who play with nightly versions :-)
OpenGFX: OpenGFX 0.3.6 released
With OpenGFX 0.3.6 rivers got a differently looking water and improved riverbanks and rivermouths to look quite distinct from canals. Other changes include enhanced building stages for the food processing plant and fixes to some trees where some pixels on one side were truncated.
OpenGFX: OpenGFX 0.3.5 released
Among a rework of many aircraft, based on aircraft drawn by Pikka, reworked by DanMacK, and reworked rail rolling stock by DanMacK, this release features a new food processing plant and slightly modified saw mill and also fixes the invisible food wagon for maglev.
For a full changelog see http://bundles.openttdcoop.org/opengfx/releases/LATEST/changelog.txt
OpenGFX: OpenGFX 0.3.4 released
OpenGFX 0.3.4 brings a lot of new sprites. Most important it brings new short tiles which fade better into the ground, have a better smoothness around certain corners but still preserve the breakers. Also it features completely new trees for the arctic and temperate climates and improved sprites for the factory, steel mill and farms, especially in their transparent view and building stages. And of course there's a range of bug fixes
OpenGFX: OpenGFX 0.3.3. released
OpenGFX 0.3.3. has been released. Among a number of bug fixes, we started to rework trains and planes again. The new planes are based on Pikka's av8 and are reworked by DanMacK. Arctic trains also saw a refurbishment thanks to DanMacK and now are more distinct for its climate.
GRFCodec: GRFCodec 5.1.1 (1 comment)
Today we released a new stable of GRFCodec. The most visible change in this release is that decoding GRFs yields PNG spritesheet files by default. The other changes are changes to NFORenum('s data files) due to specification updates. In other words, it's a maintainance release.
OpenGFX: OpenGFX 0.3.2. released
OpenGFX 0.3.2 has been released and among a number of bugs fixed it provides more toylandish road vehicles, aircraft and ships. Get the new release from bananas or the DevZone A full changelog is also available
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